Global illumination

Results: 158



#Item
21Computer graphics / Alain Fournier / Graphics Interface / 3D rendering / Fournier / Eurographics / Alain / Global illumination / Rendering

2013 Alain Fournier Award for the best Canadian Computer Graphics Dissertation This year, Hua Li is the recipient of the Alain Fournier Ph.D. Dissertation Award. Her dissertation, entitled “Perception-Motivated High Qu

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Source URL: www.iro.umontreal.ca

Language: English - Date: 2014-03-21 10:37:54
22Global illumination algorithms / 3D computer graphics / Computer graphics / Optics / Geometrical optics / Virtual reality / Rendering / Radiosity / Ray tracing / Global illumination / Path tracing / Diffuse reflection

Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, pRealism in Real Time? Frederik W. Jansen, Delft University of Technology* Alan Chalmers, University of Bristol** Abstract

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 10:13:58
23Computer graphics / Algebra / 3D computer graphics / Mathematics / Light field / JPEG / Tone mapping / Shading / Rendering / Global illumination / Matrix / Illumination

Lighting Sensitive Display SHREE K. NAYAR and PETER N. BELHUMEUR Columbia University and TERRY E. BOULT University of Colorado

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Source URL: www.cs.columbia.edu

Language: English - Date: 2005-07-05 15:29:36
243D computer graphics / Computer graphics / Optics / Geometrical optics / 3D rendering / Global illumination algorithms / Ray tracing / Octree / Rendering / Space partitioning / K-d tree / Radiance

Cost Prediction in Ray Tracing Erik Reinhard1 , Arjan J. F. Kok2 , Frederik W. Jansen1 1 Faculty of Technical Mathematics and Informatics, Delft University of Technology

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 09:24:44
253D computer graphics / Computer graphics / Shading / Global illumination algorithms / 3D rendering / Virtual reality / Screen space ambient occlusion / Ambient occlusion / Cel shading / Texture mapping / Rendering / OpenGL

Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)

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Source URL: www.cs.rpi.edu

Language: English - Date: 2009-03-05 23:18:02
26Global illumination algorithms / Computer graphics / 3D computer graphics / Shading / Graphics / Imaging / Virtual reality / Ambient occlusion / Screen space ambient occlusion / Normal / SSAO / Deferred shading

SS_Bent_Cones_Klehm11.pdf

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Source URL: people.mpi-inf.mpg.de

Language: English - Date: 2012-01-03 04:29:36
27Algebra / Mathematics / Global illumination algorithms / Light field / Optics / Shading / Tone mapping / Singular value decomposition / Rendering / Global illumination / Computer graphics / JPEG

Lighting Sensitive Display SHREE K. NAYAR Columbia University, New York PETER N. BELHUMEUR Columbia University, New York and

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Source URL: www.vast.uccs.edu

Language: English - Date: 2004-06-08 11:54:04
28Computer graphics / Optics / Imaging / Global illumination algorithms / Geometrical optics / Virtual reality / 3D rendering / Ray tracing / Rendering / Rasterisation / Graphics processing unit / Global illumination

www.siliconarts.com RayChip®: Real-time Ray-tracing Chip for Embedded Applications Woo-Chan Park1,2, Hee-Jin Shin1, Byoungok Lee1, Hyungmin Yoon1, and Tack-Don Han1,3

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Source URL: www.hotchips.org

Language: English - Date: 2014-08-04 15:38:18
29Computer graphics / Optics / 3D computer graphics / Geometrical optics / Virtual reality / Shading / Global illumination algorithms / Ray tracing / Rendering / Specular highlight / Ray casting / Wavefront .obj file

Project 6 Ray each successive recursive iteration, the contribution of the reflection to the overall intensity drops off. For this reason, you need to set a limit for the amount of recursion with which you calculate you

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Source URL: cs.brown.edu

Language: English
30Parallel computing / 3D rendering / 3D computer graphics / Global illumination algorithms / Cache / Rendering / Ray tracing / Cache algorithms / Data / Ray-tracing hardware / CPU cache

Hybrid Scheduling for Realistic Image Synthesis Erik Reinhard1 Alan Chalmers1 Frederik W. Jansen2 Abstract Rendering a single high quality image may take several hours, or even days. The complexity of both the model and

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 10:27:48
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